dubad.blogg.se

Codeblocks compiler in use forever
Codeblocks compiler in use forever










codeblocks compiler in use forever

Lets say you got your compiler set up correctly. I seriously suggest that you get a good base with c++ (like 2 years or so) before starting graphics. It will make your post more coherent.Ģ) You say that you have never programmed in your life (or something to that extent). not Capitalizing everyother Word randomly. I see that you say you are from new york, so write normally, ie. I'm Just lost at how to set this up Proporly.Ĭan Anyone help me, and educate a n00b, if you could I'd really Appreciate it, Thank You.īy the way, Can anyone link me to Any up to date Tutorials on DirectX, And C++ Programming Tutorials, Thank YouĬan Anyone Please Reply To my post, I'm completely lost, and have no Idea what to do.Ī handful of points that will ultimately leave you disappointed:ġ) Improve your grammar. I've got the Win32 API, Direct X For Mingw compiler, An everything is set up, I believe accordingly. I've downloaded the Free Microsoft Visual C++ Toolkit, to use with COdeblocks IDE, But whenever I try to compile the Nehe Simple Basecode, it spits out all sorts of errors at me, such as: Unknown Pragma errors, other similar errors and such.

codeblocks compiler in use forever

I can Compile the dsp File of Nehe Simple basecode Just fine with GCC, however when I try to compile a standalone cpp file, I get all sorts of error's. My problem still rests on the directX Sdk, And getting it to work with COdeblocks Proporly. I am a total noob when it comes to programming, however I am willing to incorporate the time and effort needed to learn game design Programming, start out simple and work my way up. This is all new to me, I've never Programmed in my Life, However I did take computer science in college, and then later dropped out, after a year. I thought Rather than searching out reviving that thread again, I'd Just Post a new one. But in the large program, when debugging it, in the place signalled by "Here", index i becomes 2 instead of 1 the first time, and then it continues 3, 4.Hey everyone, about a couple of month's ago, I posted a thread asking how to get the DirectX SDK Set Up with Codeblocks IDE, I only got about half the Problem solved. This is a complete program, and runs perfectly. Typedef struct // For any parameter input

codeblocks compiler in use forever

As the program is lage, I extracted from it the part originating the problem, as follows: While debugging it I got to a point where the index of a "for" seems not to behave correctly.












Codeblocks compiler in use forever